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CHUCKY CHANG
Motion Capture 3D Animation
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00:06
Mocap Parkour
Parkour animation created from several sources of uncleaned motion capture data delivered by DigiPen Institute of Technology. Rig created by Long Winter Studios.
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00:03
Mocap Run
Cleaned up motion capture run. Pushed and edited for final product. Data provided by DigiPen Institute of Technology and rig created by Long Winter Studios.
Hand-keyed 3D Animation
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00:43
Gameplay Animation Set Practice
A selection of animations worked on to practice bringing together a gameplay set of animations. Rig created by Kiel Figgins featuring the character War from the Darksiders series developed by Vigil Games.
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00:08
"Dummy" 3D Monologue Animation
Created in Autodesk Maya. Rig created by Gabriel Salas. Animation work and render done by me. Created in Autodesk Maya. Rig created by Gabriel Salas. Animation work and render done by me. Voiceover by Sabrina Person.
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00:58
Grocery Gauntlet Game Animation Reel
A sample of animation work from my student game project. Credit to Riley Olson and Xiaowan Ma for their work on the characters and to Elliot Hong for helping implement animation into the game. I'd also like to thank Maddie McElfish for her help early on with the rigging on the project, Criscia Rinaldi for her work on art direction for the game, and all the other wonderful team members on this project.
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00:09
Destiny
Multiple characters in hand-keyed animation over dialogue from "Forrest Gump". Rig created by Gabriel Salas.
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00:03
Instant Karma
Angry Throw Character Take. Hand-keyed animation of an angry throw. Rig created by Long Winter Studios.
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00:07
Drunken Walk
Hand-keyed walk of a drunken man using self-created reference. Rig by Long Winter Studios
Rigging Demos
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00:44
Body Rig Demo Part 1
A quick demonstration of full body rigging work done in Maya.
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00:33
Body Rig Demo Part 2
Additional demonstration for body rig work.
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00:45
Face Rig Demo
Demonstration of face rig work with model provided by DigiPen Institute of Technology.
2D Animation
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Guard Transformation
Blending between two models in Spine. Creature model, rig and animation by me.
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00:01
Guard Transformed Walk
A cycle meant for game of the guard character from Vesna, made in Spine.
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